For years i thought that this was the only game pushing this kind of visuals years before shaders became apparent, but last week i discovered Severance: Blade of Darkness/Blade: Edge of Darkness. Sadly, The game never got past the release stage and only a demo exists. It was developed from 1998-2000.Īn example: (There is a video that illustrates it better but i have to adhere to the MEDIA limit here for videos) Seed managed to push Doom 3 style stencil shadows and dynamic colored lighting and have your body physically appear in the game world, but instead of relying on shaders, Seed could run this stuff on software or bock standard hardware of the time (Voodoo 2, Matrox G400, and so on). The most eye-catching thing was its visual fidelity. This was an to be released platformer/first person shooter that would do for FPS what Mario 64 did for platforming in a 3D world. On a few occassions, i have made remarks about Seed.